A moonlit sundial in a mysterious overgrown garden. I was able to practice the PBR workflow more, and lighting and set dressing in Unity.
Software: Maya, Substance Designer, Substance Painter, Unity
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Sundial-01-1.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/11/Sundial-03-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Sundial-02-1.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/09/Rusted_Copper-1024x606.png)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/09/Mossy_Stone-1024x606.png)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/09/Moss-1024x606.png)
A moonlit sundial in a mysterious overgrown garden. I was able to practice the PBR workflow more, and lighting and set dressing in Unity.
Software: Maya, Substance Designer, Substance Painter, Unity
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