Coffee shop environment for Oculus Rift.
Assets modelled in Maya, textured in Photoshop. Renders from Unity.
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Cafe-01-1024x606.png)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Cafe-02-1024x606.png)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Cafe-03-1024x606.png)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Cafe-04-1024x606.png)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Cafe-05-1024x606.png)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Cafe-06-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Cafe-07-1024x606.jpg)
![](https://www.emilycheung.co.uk/wp-content/uploads/2021/08/Cafe-08-1024x606.jpg)
Coffee shop environment for Oculus Rift.
Assets modelled in Maya, textured in Photoshop. Renders from Unity.
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