About

Hello, I’m Emily!

I’m a 3D Artist with over 10 years of experience working in game development and immersive experiences. I love to craft vibrant and immersive worlds.
My work experience so far includes Senior 3D Artist at XR Games, Senior Environment Artist at Sigtrap Games, Senior Environment Artist at Oxford VR, creating immersive worlds to provide VR therapy for mental health issues, and 3D Artist at Draw & Code, working on a wide variety of exciting immersive technology projects.
I also dabbled as part of collaborative 3D and illustration trio Midnight Polygon. We worked on fun and experimental projects such as projection mapping for Light Night Liverpool 2015, and augmented reality mobile art game ‘Lost Objects’.

Notable projects:

If you would like to see my full CV, click here.
To get in touch email: emilycheung3d (at) gmail.com

Skills: 3D Modelling & Unwrapping / PBR Texturing / Hand Painted Texturing / Procedural Materials / Sculpting / Re-topologising / Optimisation / In-Engine Scene Setup / Lighting / Version Control / Concept Design / Agile Workflow & Jira / Graphics & Motion Design

Software: Maya / Blender / Photoshop / ZBrush / Substance Designer / Substance Painter / Marmoset Toolbag/ Unity / Illustrator

Extra:

  • Volunteer for Apart of Me charity mobile game 2021-2022.
  • Member of BAFTA Crew Games 2017-2020.
  • Conference Associate at GDC Europe 2015-2016.
  • Volunteer Judge at Liverpool John Moore’s University Game Jam 2015.
  • Awards: Cartridge Save’s 3D Print Cup – Best Team with Tengu-san.
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